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Dice probability calculator

Type any roll and see the exact chance of every total: 3d6+2, 2d20kh1 for advantage, 4d6dl1 for ability scores, or mixed dice like d8+d6+3.

2d6

Average7
Spread2.42standard deviation
Range2to12
Most likely716.7%
7 or more
58.3%7 in 12
7 or less
58.3%7 in 12
Exactly 7
16.7%1 in 6
Chance of each total for 2d6: from 2 to 12, average 7. Brass chips mark totals of 7 or more.0%5%10%15%20%2d6: 2 — 2.8%22d6: 3 — 5.6%32d6: 4 — 8.3%42d6: 5 — 11.1%52d6: 6 — 13.9%62d6: 7 — 16.7%72d6: 8 — 13.9%82d6: 9 — 11.1%92d6: 10 — 8.3%102d6: 11 — 5.6%112d6: 12 — 2.8%12Total rolled
Each stack of chips is the chance of rolling exactly that total; brass chips are 7 or more.
Every total, as a table
TotalExactlyAt leastAt mostOdds of exactly
22.8%100%2.8%1 in 36
35.6%97.2%8.3%1 in 18
48.3%91.7%16.7%1 in 12
511.1%83.3%27.8%1 in 9
613.9%72.2%41.7%about 1 in 7
716.7%58.3%58.3%1 in 6
813.9%41.7%72.2%about 1 in 7
911.1%27.8%83.3%1 in 9
108.3%16.7%91.7%1 in 12
115.6%8.3%97.2%1 in 18
122.8%2.8%100%1 in 36

How to write a roll

Write dice the way most rulebooks do: the number of dice, a d, then the number of sides. Join parts with + and −; spaces and capitals don't matter. Dice can have 2 to 1,000 sides, with up to 100 in a group.

You typeIt means
3d6three six-sided dice, added up
d20+5one twenty-sided die plus 5
2d20kh1roll two d20s and keep the higher (advantage)
2d20kl1roll two d20s and keep the lower (disadvantage)
4d6dl1roll four d6s and drop the lowest
d8+d6−1mixed dice and a modifier
d%a percentile die, 1 to 100

Put a second roll in Compare with to set them side by side and see how often each one rolls higher. Copy link makes a link that opens this exact roll for anyone you send it to.

How the odds are worked out

Nothing here is simulated. Added dice are convolved: the chance of each total of two dice is the sum, over every face of the first die, of the chance that the second die makes up the rest, and so on for each further die. For keep and drop rolls the calculator counts, with binomial coefficients, how many ways the dice can land for each kept total. Percentages are rounded only for display; the odds beside them (“1 in 6”) are the same numbers put another way.

Sources

More tables in the parlour

Five more helpers for game night.

Questions

What does 2d20kh1 mean?

Roll two twenty-sided dice and keep the higher one (kh is “keep highest”). Many games call this rolling with advantage. It lifts the average from 10.5 to 13.825, and the chance of 15 or more from 30% to 51%: one minus the chance that both dice show 14 or less, 1 − (14/20)².

How much better is 4d6 drop the lowest than 3d6?

About 1.74 points on average: 4d6dl1 averages 15869/1296, or about 12.24, against 10.5 for 3d6. It also makes high totals far more common: 16 or more comes up about 13.0% of the time, against 4.6% with 3d6. Use the 4d6dl1 vs 3d6 example to see both side by side.

Are these results from a simulation?

No. Every chance is calculated exactly, by convolution for added dice and by counting for keep and drop rolls, so you get the same numbers every time and there is no sampling error. Very large requests are refused rather than estimated.