How to write a roll
Write dice the way most rulebooks do: the number of dice, a d, then the number of sides. Join parts with + and −; spaces and capitals don't matter. Dice can have 2 to 1,000 sides, with up to 100 in a group.
| You type | It means |
| 3d6 | three six-sided dice, added up |
| d20+5 | one twenty-sided die plus 5 |
| 2d20kh1 | roll two d20s and keep the higher (advantage) |
| 2d20kl1 | roll two d20s and keep the lower (disadvantage) |
| 4d6dl1 | roll four d6s and drop the lowest |
| d8+d6−1 | mixed dice and a modifier |
| d% | a percentile die, 1 to 100 |
Put a second roll in Compare with to set them side by side and see how often each one rolls higher. Copy link makes a link that opens this exact roll for anyone you send it to.
How the odds are worked out
Nothing here is simulated. Added dice are convolved: the chance of each total of two dice is the sum, over every face of the first die, of the chance that the second die makes up the rest, and so on for each further die. For keep and drop rolls the calculator counts, with binomial coefficients, how many ways the dice can land for each kept total. Percentages are rounded only for display; the odds beside them (“1 in 6”) are the same numbers put another way.